Rec Room Wiki
Rec Room Wiki
No edit summary
Tag: rte-source
m (→‎Walkthrough: one letter change)
Tag: Visual edit
(24 intermediate revisions by 7 users not shown)
Line 1: Line 1:
<code>{{quote|Robot invaders threaten the galaxy... Do you have what it takes to board the mothership and defeat their fearsome leader Jumbotron? Team up with your friends and bring the laser heat!|Against Gravity|Update Page|##px|##px}} </code>
+
<code>{{quote|Robot invaders threaten the galaxy... Do you have what it takes to board the mothership and defeat their fearsome leader Jumbotron? Team up with your friends and bring the laser heat!|Rec Room Inc.|Update Page|##px|##px}}
  +
</code>
 
== About ==
 
== About ==
[[File:Jumbotron.jpg|thumb|220x220px|''Jumbotron seen from a catwalk'']]''The Rise of Jumbotron'' is the second quest available to players. It is set in a futuristic theme with laser guns and robot construct enemies. It is a difficult and long challenge, and if you want to survive you need to stay near cover and communicate with your teammates.
+
[[File:Jumbotron.jpg|thumb|220x220px|''Jumbotron seen from a catwalk'']]''The Rise of Jumbotron'' is the second [[Quests|Quest]] available to players. It is set in a futuristic-themed world with laser guns and robotic enemies. It is a difficult and long challenge, and if you want to survive you will need to stay near cover and communicate with your teammates.
   
  +
The #RecRoomOriginal room ^[https://rec.net/room/TheRiseofJumbotron TheRiseOfJumbotron] is a #pickup room, i.e., teleporting and "walking" [[Basic Controls|VR players]] as well as [[Screen Mode]] players may play in the same room.
   
  +
A mini-update in December 2018 added back holsters to the game. This allows players to carry a weapon in each hand plus one on their back.
   
  +
== Community Gameplay / Tutorials ==
  +
{| class="article-table"
  +
|[[File:We Beat Quest- "The Rise Of JumboTron On My First Try!|thumb|right|330px|Example of a full playthrough of The Rise of Jumbotron]]
  +
|[[File:Rec Room- Jumbotron Solo Tutorial|thumb|330x330px|[https://www.youtube.com/watch?v=kH0A63F_waw YouTube solo tutorial] by [https://www.youtube.com/channel/UCHzHttA3M2o0P6N9GyQag5g Boethiah]]]
  +
|}
   
 
== Walkthrough ==
  +
After gathering your team, one of you has to activate the "Start" button by pointing at it with a virtual laser pointer and pulling the trigger of your controller.
   
 
[[File:20170425030203 1.jpg|thumb|220x220px|Starting room for The Rise of Jumbotron.]]
  +
You spawn in a dressing room (similar to a futuristic version of that in the [[Quest for the Golden Trophy]]) with a mirror on the left wall, some decor and credit-filled monitors along with 2 laser pistols and 2 laser submachine guns on the back wall. You exit the dressing room by gathering all players on the platform and teleporting through the door at the back wall. Remember that you have to reload the laser weapons by pulling the grips back or down, and remember that there is friendly fire. Dead players can be revived by a high five from a player who is still alive.
   
 
Entering the '''Armory''', you will find a large open room, and as you move through the room flying bat bots will burst fire 3 fast-moving lasers at you. Moving ahead will spawn more, including two high up at the top to the left, so stay back and kill them all before going ahead. When every enemy has been killed, you will hear a distinct tune, letting you know that it's okay to move to the next area.
   
 
Next up is the '''Cargo Bay''', which has ground tread bots, mouse bombs, and the previous bat bots. The tread bots will shoot slow moving orbs at you; however, they often spawn in groups of 5-10, so do not underestimate them. After fighting through some tread bots and bat bots, you will come across a group of mouse bombs, small but fast robots which explode when close. They have very little health but can often catch players unaware. Attempting to move ahead will spawn a wave of bat bots behind you, and killing that wave will spawn another one with more bat bots and mouse bombs. Proceeding forth, there will be a decently tough fight involving all of the above robots. Stay away from vents as the mouse bombs will spawn inside them. Killing all of the waves allows you to teleport to the next area.
== Laser Guns ==
 
   
 
The '''Engineering''' room introduces lasers, which kill you upon contact. This area is mostly made up of tread bots in groups; however, there are some bat bots in the second to last room and added mouse bombs in the final one.
<gallery position="center" captionalign="center" hideaddbutton="true" bordercolor="#fd6c01" columns="2" widths="220">
 
20170425030118_1.jpg|Laser Pistol
 
20170425030043_1.jpg|Laser Submachine Gun
 
20170425030103_1.jpg|Laser Shotgun
 
20170425030025_1.jpg|Rail Gun
 
</gallery>
 
   
  +
The '''Bridge''' is an open area with a new enemy called assassin bots. They aim with a pink laser and deactivate, then shoot where the laser last was before it was turned off. They have high health but the battery pack on their back is a weak point. Shoot at it with a shotgun or rail gun for maximum damage. There will be waves of tread bots, bat bots, and a few mouse bombs with some assassin bots sprinkled in. It should also be noted that there is an armory just to the right of where you enter the bridge.
   
  +
Now there is the '''Flight Deck''', a very large open room with little to no flooring, with a stationary space ship in the center. Pushing the large green button on the center console will play a small projector scene showing the spaceship flying through space and approaching the Jumbodome. This will also initiate a heavy attack from the bots starting at the place where the projector was, spawning tread bots, bat bots, and mouse bombs alike in different places. After killing all of the waves another projector scene will play, showing the ship docking at the Jumbodome. You can enter the next area afterwards.
==Robots==
 
<gallery position="center" captionalign="center" hideaddbutton="true" bordercolor="#fd6c01">
 
20170425030644_1.jpg|Ground Robot, fires slow moving projectiles.
 
20170425030722_1.jpg|Flying Robot. Fires bursts of 3 fast moving lasers.
 
20170425203809_1.jpg|Mouse Bomb. Crawls up to you and explodes. Usually spawns in packs.
 
20170425210714_1.jpg|Purple Ground Robot. Fires a line of 5 fast moving projectiles.
 
20170425211102_1.jpg|Purple Flying Robot. Fires a burst of 5 fast moving lasers.
 
20170425204444_1.jpg|Laser Beam Knight. Charges a beam while targeting you and then fires after a short pause. Take cover or move when it disappears momentarily to avoid it.
 
</gallery>
 
   
 
'''Space''' is an area in which every sound, including mic communication between players, is muffled in an underwater-like way. There will be a horde of tread bots waiting for you, with an explosive barrel to their right side. Shooting it will kill all but 2. Moving ahead there will be lasers, tread bots and bat bots. Some bots will spawn behind you. Near the end you will encounter an elite tread bot. It shoots 5 fast orbs at the same time in different directions.
== Walkthrough ==
 
[[File:20170425030203 1.jpg|thumb|220x220px|Starting room for The Rise of Jumbotron.]]
 
You spawn in a starting room similar to [[Quest for the Golden Trophy]], with a mirror on the left wall, some decor and money containers along with 4 weapons on the back wall.
 
 
Entering the next room you will find a large open room, as you move through the room flying soldiers will burst fire 3 lasers at you. moving ahead will spawn more, so stay back and kill them all before going ahead. when every enemy is killed you will hear a distinct tune, letting you know its okay to move to the next area.
 
 
Next up is the Cargo Bay, which has ground soldiers, kamikaze soldiers, along with previous stating flying ones.The foot soldiers will shoot slow moving orbs at you, however they often spawn in groups of 5-10, so do not underestimate them. after fighting through some foot soldiers and flying soldiers, you will come across a group of kamikaze soldiers, small but fast robots which explode when close. They can do massive damage but have little to no health. Attempting to move ahead will spawn a wave behind you, and killing that wave will spawn an identical one in the same spots. Proceeding forth there will be a decently tough fight involving all of the above robots. Stay away from vents as the kamikaze soldiers will spawn inside it. Killing all of the waves opens up the next area.
 
 
The Engineering Room introduces lasers, which upon touching kills you. This area is mostly made up of ground soldiers in groups, however there are some flying soldiers in the second to last room and added kamikazes in the final one.
 
 
The Bridge is an open area with a new enemy called tanks. They aim with a pink laser and deactivate, then shoot where the laser last was before it was turned off. They have high health but the battery pack on their back's is a weak point. there will be waves of ground soldiers and flying soldiers with some tanks sprinkled in. It should also be noted that there is an armory on the front wall, just to the right of where you come into the room from.[[File:We Beat Quest- "The Rise Of JumboTron On My First Try!|thumb|right|330px|Example of a full playthrough of The Rise of Jumbotron]]Now there is the Flight Deck, a very large open room with little to no flooring, with a space ship in the center. pushing the large green button on the center console will play a small projector scene of flying through space and approaching The Jumbodome. This will also initiate a heavy attack from the robots, spawning foot soldiers, flying soldiers, and kamikaze alike in different places. after killing all of the waves another projector scene will play, showing the ship docking at the Jumbodome. The place is now clear, and you can enter the next area.
 
 
Space is an area in which you cannot understand your teammates due to every noise being muffled in an underwater like way. there will be a horde of foot soldiers waiting for you, with a barrel at the right side of them. shooting it will kill all but 2. Moving ahead there will be lasers, foot soldiers, and flying soldiers, and some robots will spawn behind you, where the horde originally was. Near the end you will encounter a purple foot soldier. He shoots 5 orbs at the same time in different directions.
 
   
The hanger is a large open area, consisting of 2 large rooms. the first consisting of Purple flying soldiers, which shoot in bursts of 5, and regular flying soldiers. Staying in the spawn is advised. the second contains Purple flying soldiers, purple foot soldiers, both of their normal counterparts, and some tanks. Killing all of the robots will as usual, open the next area up.
+
The '''Hangar''' is a large open area, consisting of 2 large rooms, the first consisting of elite bat bots, which shoot in rapid bursts of 5, and regular bat bots. Staying near the spawn area is advised. The second room contains elite bat bots, elite tread bots, both of their normal counterparts, and some assassin bots. Some bots will spawn behind you. Killing all of the robots will as usual allow you to teleport to the next area.
   
The Supply room is the second to last room, and it possible the hardest, apart from the boss himself. the starting area has some extra guns, and the next rooms contain quite a bit of everything. off to the side there is also a small room,
 
 
[[File:20170425154422 1.jpg|thumb|220x220px|Easter Egg referencing Quest for the Golden Trophy]]
 
[[File:20170425154422 1.jpg|thumb|220x220px|Easter Egg referencing Quest for the Golden Trophy]]
containing an orc and pot from [[Quest for the Golden Trophy]] There isn't much you can say for this, other than don't run ahead and stick together.
+
The '''Supply''' room is the second to last room. The starting area has some extra guns, and the next rooms contain quite a bit of everything. Off to the side there is also a small room, containing a goblin and pot from the [[Quest for the Golden Trophy]]. There isn't much to say for this, other than don't run ahead and stick together.
   
The final room is Jumbotron himself, in a large arena. He has 4 faces you must destroy and he has an invincible turret below him that will target the most vulnerable player (is out in the open, looking the other way, has no gun, etc.) After destroying a face he will summon Foot soldiers and flying soldiers which will spawn near common camping grounds are, so when you hear him yell "Reinforcements!" watch yourself. Upon killing him it will destroy his turret, and kill any enemies remaining in the room. You will get loot depending on the [[Quest Rating]] achieved by your team.
+
The final room is '''Jumbotron''' himself, in a large arena. He has 4 panels that you must destroy and he has an invincible turret below him that will target one of the players, preferably one who is not taking cover. It shoots streams of fast lasers. After a panel is destroyed, he will summon tread bots and bat bots (elite and normal) which will spawn in multiple points, so when you hear him yell "Reinforcements!", watch yourself. Upon destroying the four panels, it will destroy his turret and kill any enemies remaining in the room. You will get loot depending on the [[Quest Rating]] achieved by your team.
   
 
== Laser Guns ==
--Walkthrough by Menzue
 
 
<gallery position="center" captionalign="center" hideaddbutton="true" bordercolor="#fd6c01" columns="2" widths="220">
  +
20170425030118_1.jpg|Laser Pistol, reload by pulling back the top black grip or throwing it to flip it upside-down.
  +
20170425030043_1.jpg|Laser Submachine Gun, reload by pulling down the black grip. You may also use a two handed grip on this gun by grabbing the black grip on the front of the gun with your off hand.
  +
20170425030103_1.jpg|Laser Shotgun, reload by pulling back the black grip. Pushes enemies back and very briefly stuns them if you are in close range
  +
20170425030025_1.jpg|Rail Gun, reload by pulling back a red grip at the sides. You may also use a two-handed grip by grabbing the black grip on the bottom of the gun with your off hand. Pushes enemies back and very briefly stuns them from any range.
 
</gallery>
  +
==Enemies==
 
<gallery position="center" captionalign="center" hideaddbutton="true" bordercolor="#fd6c01">
 
20170425030644_1.jpg|Tread Bot. Fires slow moving projectiles.
 
20170425030722_1.jpg|Bat Bot. Fires bursts of 3 fast moving lasers.
 
20170425203809_1.jpg|Mouse Bomb. Crawls up to you and explodes. Usually spawns in packs.
 
20170425210714_1.jpg|Elite Tread Bot. Fires a spray of 5 fast moving projectiles.
 
20170425211102_1.jpg|Elite Bat Bot. Fires a burst of 5 fast moving lasers.
 
20170425204444_1.jpg|Assassin Bot. Charges a beam while targeting you and then fires after a short pause. Take cover or move when it disappears momentarily to avoid it. Vulnerable to shotgun and rail gun shots to the power port on the back.
 
</gallery>
   
 
== Scoring ==
 
== Scoring ==
Line 57: Line 60:
 
Final team score is the cumulative score of each member and determines your [[Quest Rating]] which determines the rarity of loot you get after the last boss, so if you plan on beating the quest it is important for each player to have as high a score as possible.
 
Final team score is the cumulative score of each member and determines your [[Quest Rating]] which determines the rarity of loot you get after the last boss, so if you plan on beating the quest it is important for each player to have as high a score as possible.
   
There are only so many points, referred to as credits in this mode, that your team can possibly attain, but there are unlimited that you can ''lose'' by dying or committing friendly fire.
+
There are only so many points, referred to as credits in this mode, that your team can possibly attain, but there are unlimited amounts that you can ''lose'' by dying or committing friendly fire.
   
Ways to obtain credits are by killing Robots, destroying Monitors, detonating explosive barrels, and destroying computer systems.
+
Ways to obtain credits are by killing robots, destroying monitors, detonating explosive barrels, and destroying computer systems.
  +
[[File:Jumbotron credit.png|thumb|220x220px|credit dropped by kill enemies]]
 
[[File:20170425030706 1.jpg|thumb|220x220px|Credit-filled monitors on a shelf.]]
 
[[File:20170425030706 1.jpg|thumb|220x220px|Credit-filled monitors on a shelf.]]
The player that does the destruction is the only one who sees the credits drop, except in the case of multiple people damaging it before it dies such as killing robots, in which case the credits are split.
+
The player that does the destruction is the only one that gets credits, except in the case of multiple people damaging it before it dies such as killing robots, in which case the credits are split.
   
 
Every time a player is shot by a bot, they lose 2000 credits. Every time a player commits friendly fire, they lose 1200 credits.
Unlike Golden Trophy, the score is not automatically added. Instead the credits are dropped on the ground and each player must walk somewhat near their credits they see on the ground to pick them up.
 
   
 
If a player is prone to dying, it might benefit the team if that person did not destroy the breakable objects for the extra credits, because that is just more for them to lose, which hurts the whole team. Your score cannot go below zero, so if you have few credits and die, it is less harmful than if you have lots of credits and die.
Every time a player dies to a robot, they lose a significant sum of credits. Every time a player commits friendly fire, they lose a moderate sum of credits.
 
 
If a player is prone to die, it might benefit the team if that person did not destroy the breakable objects for the extra credits, because that is just more for them to lose, which hurts the whole team. Your score cannot go below zero, so if you have few credits and die, it is less harmful than if you have lots of credits and die.
 
   
 
<gallery position="center" captionalign="center" hideaddbutton="true" bordercolor="#fd6c01">
 
<gallery position="center" captionalign="center" hideaddbutton="true" bordercolor="#fd6c01">
Line 74: Line 76:
 
20170425030507_1.jpg|A large computer system
 
20170425030507_1.jpg|A large computer system
 
</gallery>
 
</gallery>
  +
[[Category:Games]]
 
  +
== Concept Art ==
  +
Concept art posted by Ter-Bear (T-Money) on the Rec Room discord in #fanart; captions are based on Ter-Bear's descriptions:
  +
<gallery widths="300">
  +
jumbotronconceptart1.png|"enemies, first iteration: TRIANGLES cuz rec room is cubes"
  +
jumbotronconceptart2.png|"laser tag glow in the dark tape and cardboard"
  +
jumbotronconceptart3.png|"idea that the robots were made from old computer parts the theater department found"
  +
jumbotronconceptart4.png|"the screen faces gallouwed us to put cute faces on them and make it more fun"
  +
jumbotronconceptart5.png|"mouse bot!"
  +
jumbotronconceptart6.png|"the big boy!"
  +
jumbotronconceptart7.png|"still sad this didnt make it"
  +
jumbotronconceptart8.png|"VERRY first super quick sketches"
  +
jumbotronconceptart9.png|"idea for how you START the quest"
  +
jumbotronconceptart10.png|"its meant to be a ride but then it all goes wrong!"
  +
jumbotronconceptart11.png|"very early boss fight ideas"
  +
jumbotronconceptart12.png|"random props!"
  +
jumbotronconceptart13.png|"neon laser tag 80s style"
  +
jumbotronconceptart14.png
  +
jumbotronconceptart15.png|"some kind of overheating core"
  +
jumbotronconceptart16.png|"under the stadium"
  +
jumbotronconceptart17.png
  +
jumbotronconceptart18.png|"first start of jumbotron"
  +
jumbotronconceptart19.png|"more props!"
  +
jumbotronconceptart20.png
  +
jumbotronconceptart21.png|"the box at the end"
  +
jumbotronconceptart22.png|"the guns took FOREVERRR"
  +
jumbotronconceptart23.png
 
</gallery>[[Category:Games]]
 
[[Category:Quests]]
 
[[Category:Quests]]

Revision as of 11:16, 24 March 2020

Robot invaders threaten the galaxy... Do you have what it takes to board the mothership and defeat their fearsome leader Jumbotron? Team up with your friends and bring the laser heat!
 
— Rec Room Inc., Update Page

About

Jumbotron

Jumbotron seen from a catwalk

The Rise of Jumbotron is the second Quest available to players. It is set in a futuristic-themed world with laser guns and robotic enemies. It is a difficult and long challenge, and if you want to survive you will need to stay near cover and communicate with your teammates.

The #RecRoomOriginal room ^TheRiseOfJumbotron is a #pickup room, i.e., teleporting and "walking" VR players as well as Screen Mode players may play in the same room.

A mini-update in December 2018 added back holsters to the game. This allows players to carry a weapon in each hand plus one on their back.

Community Gameplay / Tutorials

We_Beat_Quest-_"The_Rise_Of_JumboTron_On_My_First_Try!

We Beat Quest- "The Rise Of JumboTron On My First Try!

Example of a full playthrough of The Rise of Jumbotron

Rec_Room-_Jumbotron_Solo_Tutorial

Rec Room- Jumbotron Solo Tutorial

YouTube solo tutorial by Boethiah

Walkthrough

After gathering your team, one of you has to activate the "Start" button by pointing at it with a virtual laser pointer and pulling the trigger of your controller.

20170425030203 1

Starting room for The Rise of Jumbotron.

You spawn in a dressing room (similar to a futuristic version of that in the Quest for the Golden Trophy) with a mirror on the left wall, some decor and credit-filled monitors along with 2 laser pistols and 2 laser submachine guns on the back wall. You exit the dressing room by gathering all players on the platform and teleporting through the door at the back wall. Remember that you have to reload the laser weapons by pulling the grips back or down, and remember that there is friendly fire. Dead players can be revived by a high five from a player who is still alive.

Entering the Armory, you will find a large open room, and as you move through the room flying bat bots will burst fire 3 fast-moving lasers at you. Moving ahead will spawn more, including two high up at the top to the left, so stay back and kill them all before going ahead. When every enemy has been killed, you will hear a distinct tune, letting you know that it's okay to move to the next area.

Next up is the Cargo Bay, which has ground tread bots, mouse bombs, and the previous bat bots. The tread bots will shoot slow moving orbs at you; however, they often spawn in groups of 5-10, so do not underestimate them. After fighting through some tread bots and bat bots, you will come across a group of mouse bombs, small but fast robots which explode when close. They have very little health but can often catch players unaware. Attempting to move ahead will spawn a wave of bat bots behind you, and killing that wave will spawn another one with more bat bots and mouse bombs. Proceeding forth, there will be a decently tough fight involving all of the above robots. Stay away from vents as the mouse bombs will spawn inside them. Killing all of the waves allows you to teleport to the next area.

The Engineering room introduces lasers, which kill you upon contact. This area is mostly made up of tread bots in groups; however, there are some bat bots in the second to last room and added mouse bombs in the final one.

The Bridge is an open area with a new enemy called assassin bots. They aim with a pink laser and deactivate, then shoot where the laser last was before it was turned off. They have high health but the battery pack on their back is a weak point. Shoot at it with a shotgun or rail gun for maximum damage. There will be waves of tread bots, bat bots, and a few mouse bombs with some assassin bots sprinkled in. It should also be noted that there is an armory just to the right of where you enter the bridge.

Now there is the Flight Deck, a very large open room with little to no flooring, with a stationary space ship in the center. Pushing the large green button on the center console will play a small projector scene showing the spaceship flying through space and approaching the Jumbodome. This will also initiate a heavy attack from the bots starting at the place where the projector was, spawning tread bots, bat bots, and mouse bombs alike in different places. After killing all of the waves another projector scene will play, showing the ship docking at the Jumbodome. You can enter the next area afterwards.

Space is an area in which every sound, including mic communication between players, is muffled in an underwater-like way. There will be a horde of tread bots waiting for you, with an explosive barrel to their right side. Shooting it will kill all but 2. Moving ahead there will be lasers, tread bots and bat bots. Some bots will spawn behind you. Near the end you will encounter an elite tread bot. It shoots 5 fast orbs at the same time in different directions.

The Hangar is a large open area, consisting of 2 large rooms, the first consisting of elite bat bots, which shoot in rapid bursts of 5, and regular bat bots. Staying near the spawn area is advised. The second room contains elite bat bots, elite tread bots, both of their normal counterparts, and some assassin bots. Some bots will spawn behind you. Killing all of the robots will as usual allow you to teleport to the next area.

20170425154422 1

Easter Egg referencing Quest for the Golden Trophy

The Supply room is the second to last room. The starting area has some extra guns, and the next rooms contain quite a bit of everything. Off to the side there is also a small room, containing a goblin and pot from the Quest for the Golden Trophy. There isn't much to say for this, other than don't run ahead and stick together.

The final room is Jumbotron himself, in a large arena. He has 4 panels that you must destroy and he has an invincible turret below him that will target one of the players, preferably one who is not taking cover. It shoots streams of fast lasers. After a panel is destroyed, he will summon tread bots and bat bots (elite and normal) which will spawn in multiple points, so when you hear him yell "Reinforcements!", watch yourself. Upon destroying the four panels, it will destroy his turret and kill any enemies remaining in the room. You will get loot depending on the Quest Rating achieved by your team.

Laser Guns

Enemies

Scoring

20170425030601 1

Credits sitting on the ground.

Final team score is the cumulative score of each member and determines your Quest Rating which determines the rarity of loot you get after the last boss, so if you plan on beating the quest it is important for each player to have as high a score as possible.

There are only so many points, referred to as credits in this mode, that your team can possibly attain, but there are unlimited amounts that you can lose by dying or committing friendly fire.

Ways to obtain credits are by killing robots, destroying monitors, detonating explosive barrels, and destroying computer systems.

Jumbotron credit

credit dropped by kill enemies

20170425030706 1

Credit-filled monitors on a shelf.

The player that does the destruction is the only one that gets credits, except in the case of multiple people damaging it before it dies such as killing robots, in which case the credits are split.

Every time a player is shot by a bot, they lose 2000 credits. Every time a player commits friendly fire, they lose 1200 credits.

If a player is prone to dying, it might benefit the team if that person did not destroy the breakable objects for the extra credits, because that is just more for them to lose, which hurts the whole team. Your score cannot go below zero, so if you have few credits and die, it is less harmful than if you have lots of credits and die.

Concept Art

Concept art posted by Ter-Bear (T-Money) on the Rec Room discord in #fanart; captions are based on Ter-Bear's descriptions: