— Rec Room Inc., Update Page
The Palette is an extension of the Maker Pen and is used to select shapes, colors, Chips, Gizmos, props, inventions, as well as settings for the Maker Pen and other objects. It also shows how much "Maker Pen ink" has already been used in a Custom Room.
The Palette replaced the Sandbox Machine as well as several tabs of an older version of the Maker Pen menu.
How to Use the Palette
- The Palette can be opened and closed with the top-left button in the Maker Pen menu. Thus, only players whose Permission allows them to use the Maker Pen can use the Palette (by default creators and co-owners of a Custom Room).
- The Palette can also be closed with the top-right button on it or by dropping the Maker Pen.
- Players can position the Palette by grabbing (using the trigger button) one of the two handles at its sides.
- To create a shape or spawn a Chip, Gizmo, prop, or invention: tap the relevant tab at the top of the Palette (and in some cases the relevant filter and page); then tap the item in the Palette; and then pull the trigger with the hand that holds the Maker Pen.
The Shapes tab contains a selection of shape types and colors to choose from.
You can select any one of the 33 colors by tapping on them. The selected color is used when creating new shapes, or when using the Recolor mode of the Maker Pen. The currently available colors are: red, orange, yellow, sage, blue, cornflower, teal, green, purple, rose, pink, brown, tan, white, gray, charcoal, mocha, caramel, light gray, black, garnet, topaz, amber, emerald, turquoise, lapis, amethyst, pink gemstone, salmon, cantaloupe, pineapple, cyan, and lavender. The selected color is paired with the selected Material (see below).
The currently selected color is shown by the colored cylinder in the top part of the Maker Pen (similar to a stick of glue in a hot glue pen). For more details about colors, see the description of Color IDs.
You can select any one of the 20 Materials by tapping on them. The selected Material is used when creating new shapes, or when using the Recolor mode of the Maker Pen. The currently available Materials are: Cardboard, Wood Grain, Painted Wall, Painted Brick, Carpet, Wood Floor, Dirt, Linoleum Tiles, Cloth, Shiny Metal, Sand, Glossy Plastic, Neon, Rubber Floor, Metal Floor Tread, Crashpad, Painted Wood, Grip Tape, Galvanized Metal, and Particle Board. Note that reflective Materials only reflect the static background of the room (its skybox), i.e., they don't reflect Spotlights nor Point Lights, nor any other objects inside the room.
After selecting the "Tube" button, you can draw 3D tubes in the currently chosen material and color by pulling the trigger of the Maker Pen.
- If "Uniform shapes" in the Settings Tab is unchecked, a continuous, curved tube is generated while you pull the trigger. If "Uniform shapes" is checked, a single straight tube is generated whenever you release the trigger.
- If "Connect tubes" is checked in the Settings Tab, additional tube shapes will be connected to previously created tube shapes if you start the new one close enough to the end of the old one.
- You can change the number of sides, size, and roundness of tubes in the Settings Tab.
- After creating a tube, you can still edit the points of the tube with the Manipulate mode of the Maker Pen.
Expert Tip: Varying Tube Thickness
- By pulling the trigger only slightly, you can generate thinner tubes. You can also specify a thickness in the Settings Tab.
Ribbons are generated in the same way as tubes. I.e., after selecting the "Ribbon" button, you can draw 3D ribbons in the currently chosen material and color by pulling the trigger of the Maker Pen. You can turn the Maker Pen to control the orientation of the ribbon.
- If "Uniform shapes" in the Settings Tab is unchecked, a continuous, curved ribbon is generated while you pull the trigger. If "Uniform shapes" in the Settings Tab is checked, a single straight ribbon is generated whenever you release the trigger.
- You can change the size of ribbons in the Settings Tab.
- After creating a ribbon, you can still edit the points of the ribbon with the Manipulate mode of the Maker Pen.
Expert Tip: Varying Ribbon Width
- By pulling the trigger only slightly, you can generate thinner ribbons. You can also specify a thickness in the Settings Tab.
After selecting the "Cube" button, you can draw boxes in the currently chosen material and color by pulling the trigger of the Maker Pen. If "Uniform shapes" in the Settings Tab is unchecked, the box will have one corner at the position where you pull the trigger and the opposite corner at the position where you release the trigger. If "Uniform shapes" in the Settings Tab is checked, the box is always a perfect cube shape with faces of equal sizes.
Expert Tip: Positioning Boxes and Other Shapes
- When you create a cube shape (or sphere/cylinder/wedge/pyramid shape), it is originally aligned with the rotation of the maker pen when you pull the trigger. To move and rotate a cube shape, you can grab it with your free hand (i.e., the hand that does not hold the maker pen). You can also use the Move and Rotate modes of the Maker Pen.
After selecting the "Sphere" button, you can draw spheres (more precisely: ellipsoids) in the currently chosen material and color by pulling the trigger of the Maker Pen. When you first pull the trigger, you specify a corner of an invisible box; when you release the trigger, you specify the opposite corner of this invisible box. If "Uniform shapes" in the Settings Tab is unchecked, the generated ellipsoid fits into this box with its axes aligned to the sides of the box. If "Uniform shapes" in the Settings Tab is checked, a perfect sphere is generated that fits into the box.
Expert Tip: Creating Rolling Spheres
- Make sure to check "Uniform shapes" in the Settings Tab if you want the created sphere to roll without problems. With unchecked "Uniform shapes" in the Settings Tab, it is not possible to create a smoothly rolling sphere.
After selecting the "Cylinder" button, you can draw cylinders (more precisely: elliptical cylinders) in the currently chosen material and color by pulling the trigger of the Maker Pen. When you first pull the trigger, you specify a corner of an invisible box; when you release the trigger, you specify the opposite corner of this invisible box. If "Uniform shapes" in the Settings Tab is unchecked, the generated elliptical cylinder fits into this box with its axes aligned to the sides of the box. If "Uniform shapes" in the Settings Tab is checked, the base of the cylinder is a disc.
Expert Tip: Height of Cylinders
- If "Uniform shapes" in the Settings Tab is checked, the height of a cylinder equals the diameter. If you need a cylinder with a disc base but a different height, you should activate snapping in the Maker Pen menu.
After selecting the "Wedge" button, you can draw wedges (more precisely: right-angled triangular prisms) in the currently chosen material and color by pulling the trigger of the Maker Pen. When you first pull the trigger, you specify one corner of the wedge; when you release the trigger, you specify the opposite corner of the wedge. If "Uniform shapes" in the Settings Tab is checked, the base of the wedge is constrained to isosceles (equal-sided) right triangles.
Expert Tip: Flat Rectangles with Sharp Corners
- One common use of the wedge is to create a flat rectangle with sharp corners. (A flat Cube shape has rounded corners.) You can flatten a shape with the Manipulate tool.
After selecting the "Pyramid" button, you can draw pyramids (more precisely: right-angled four-sided pyramids) in the currently chosen material and color by pulling the trigger of the maker pen. When you first pull the trigger, you specify a corner of an invisible box; when you release the trigger, you specify the opposite corner of this invisible box. If "Uniform shapes" in the Settings Tab is unchecked, the generated pyramid fits into this box with its axes aligned to the sides of the box. If "Uniform shapes" in the Settings Tab is checked, the base of the pyramid is a perfect square.
Expert Tip: Height of Pyramids
- If "Uniform shapes" in the Settings Tab is checked, the height of a pyramid in constrained mode equals the width of the base. If you need a pyramid with a square base but a different height, you should activate snapping in the Maker Pen menu.'
Expert Tip: Cones out of Two Overlapping Pyramids
- Two overlapping pyramids (where one is rotated by 45 degrees) can form a cone with a somewhat rippled surface.
- Math Chips
- Game Chips
- Other Chips
- Other Gadgets: Ambience Radioin, Bounce Padedit, Checkpoint, Emitterin(4x),edit, Impulse Volumeedit, Invisible Collisionin,edit, Object Respawnerin(2x),edit, Point Lightin(4x),edit,color, Respawn Pointin(2x),edit, Samplerin(3x),edit, Spotlightin(5x),edit,color, Sun Lightin(3x),out(3x),edit,color, Textin(7x),edit, Trigger Volumeout(3x),edit, Welcome Matedit,color.
Note that some of the filters result in more items than fit on one page.
See the next section for footnotes.
The props tab includes built-in props, which can be scaled and placed in Custom Rooms. They are organized in 8 categories ("Filters"), which can be selected by tapping. Note that most of the filters result in more items than fit on one page.
- Weapons: Bar Stoolcolor, Blunderbusscolor, Bowcolor, Coconut Bomb, Crossbowcolor, Cutlass, Flintlock, Health Potion, Hunter's Crossbowcolor, Laser Beam Cannoncolor, Laser Burst Guncolor, Laser Launchercolor, Laser Pistolcolor, Laser Railguncolor, Laser Shotguncolor, Laser Tag Grenadecolor, Magic Wandcolor, Oar, Paint Burst Guncolor, Paint Launchercolor, Paint Minecolor,edit, Paint Pistolcolor, Paint Scope Riflecolor, Paint Shieldcolor, Paint Shotguncolor, Paint Throwercolor, Pitchforkcolor, Plush Fish, Push Broom, Rum Jug, Shieldcolor, Shield Potion, Shovelcolor, Snowball Pile, Swordcolor, Whipcolor.
- Sports: Basketballcolor, Bowling Ballcolor, Bowling Pinout(2x),color, CTF Flag and Goaledit, Dartcolor, Disccolor, Dodgeballcolor, Paddlecolor, Ping Pong Ballcolor, Ping Pong Paddlecolor, Ping Pong Table, Pool Cue, Pool Cue Rack, Pool Tablecolor, Pool Triangle, Targetcolor,
- Decor: 50s Carcolor, AC Unitcolor, Andy Standee, Backstopcolor, Barrel, Beau String, Bellcolor, Bill Board, Book (Green), Book (Yellow), Box (Rectangle)color, Box (Square)color, Breaker Boxcolor, Bucketcolor, Campfirecolor, Candlecolor, Cap'n Bones, Car Tirecolor, Cardboard Boxcolor, Chord Ian, Clay Pot (Large), Clay Pot (Small), Concert Speakercolor, Concrete Barriercolor, Concrete Blockcolor, Concrete Tubecolor, Conecolor, Control Panel - Shortcolor, Control Panel - Tallcolor, Crashpad Extra Thickcolor, Crashpad Tallcolor, Crashpad Thickcolor, Crashpad Thincolor, Credit Terminalcolor, Curtain - Tiedcolor, Curtain - Wavycolor, Diner Signcolor, Diner Sign (Large)color, Drive-In Signcolor, Drive-In Speakercolor, Drum Phil, Dumpstercolor, Electrical Unitcolor, Fence Framecolor, Fence Plankcolor, Film Projectorcolor, Frankies Fuel Signcolor, Gas Pumpcolor, Groggy Oggy, Guard Railcolor, Hay Balecolor, IBeam 10mcolor, IBeam 5mcolor, IBeam Bracketcolor, Jack-o-lanterncolor, Lawn Chaircolor, Light Chevronscolor, Light Marqueecolor, Light Stripcolor, Log Pile, Mesh Fencecolor, Metal Barrelcolor, Photo Otto, Pillar of Stone, Pipe - Bracketcolor, Pipe - Curvedcolor, Pipe - Straightcolor, Pipe - Straight Longcolor, Plant (Dracaena)color, Plant (Fig)color, Plant (Snake)color, Proxy Roxy, Rock - Medium Stumpcolor, Rock - Large Cliffcolor, Rock - Large Plateaucolor, Rock - Large Tallcolor, Rock - Large Wallcolor, Rock - Large Wedgecolor, Rock - Medium Conecolor, Rock - Medium Slopedcolor, Rock - Small Roundcolor, Rope Netcolor, Sandy Standee, Scaffoldingcolor, Scaffolding Blockcolor, Sports Carcolor, Springboardcolor, Steam Ventcolor, Telephone Polecolor, The Bear, Tractor Tirecolor, Trash Bagcolor, Trash Bincolor, Trash Cancolor, Tree (Flat Large), Tree (Flat Medium), Tree (Flat Small), Tree Stumpcolor, Truckcolor, TV Camera, Wall (Large)color, Wall (Small)color, Water Jugcolor, Wood Palletcolor, Wood Stackcolor, Wooden Spoolcolor.
- Kitchen: Bottle (Glass), Bottle (Water)color, Cocktail Shaker, Coffee Mug, Coffee Pot, Cupcolor, Frying Pan, Glass (Goblet), Glass (Margarita), Glass (Martini), Glass (Milkshake), Glass (Stemless), Glass (Tall), Grog Mug, Ham, Marshmallow Stickcolor, Mini Fridge, Napkin Holdercolor, Plate (Dinner), Plate (Pirate)color.
- Toys: Boom Microphone, Conference Microphonecolor, Confetti Guncolor, Glowstick (Blue), Glowstick (Orange), Glowstick (Purple), Glowstick (Red), Meeplecolor, Microphonecolor, Radioin,color, RC Car Setcolor, Speakercolor.
- Creative: Art Canvasdraw, Clipboarddraw,color, Eraser, Maker Pen (Charades), Marker (Eraser), Marker (Multicolor)color, Marker Set, Paintbrushcolor, Square Art Canvasdraw, Sticky Notedraw,color, Sticky Posterdraw,color.
- Furniture: Bookshelf (Short)color, Bookshelf (Tall)color, Booth Seatcolor, Booth Tablecolor, Chair (Basic), Chair (Comfy)color, Chair (Poker)color, Couchcolor, Gaming Table (Large)draw,color, Gaming Table (Small)draw,color, Lockerscolor, Log Bench, Picnic Tablecolor, Round Picnic Tablecolor, Sitting Log, Stoolcolor, Table (Basic)color, Table (Coffee Large)color, Table (Coffee Small)color, Table (Meeting)color, Umbrellacolor.
- Dynamic Props: Beaconin(3x),color, Buttonedit,out(3x),color, Costume Dummyout, Creator Feedback Buttons, Dice Setout, Die, Disc Golf Goalout, Holotar Projectoredit,in(2x), KO Cola Boost, Leaderboard Projectoredit, Object Goal (Large)out, Object Goal (Medium)out, Object Goal (Small)out, Player Goalout, Room Dooredit,in,colot, Scoreboard Projector, Signedit,in(4x), Stage Lightin(3x),color, StuntRunner Buttonout(2x),color, Toggle Buttonedit,in,out(3x),color.
- colorThese items may be recolored with the Recolor mode of the Maker Pen.
- drawPlayers may draw on these items with markers and paintbrushes.
- editThese items offer additional settings that may be edited with the Configure mode of the Maker Pen.
- inThese items offer one or more input pins that may be connected to a Circuit with the Wire mode of the Maker Pen.
- outThese items offer one or more output pins that may be connected to a Circuit with the Wire mode of the Maker Pen.
The Inventions tab is where you will find your inventory of Inventions.
- Tapping the "Get More Inventions" button opens the Store Menu on the Watch Menu where you can download published Inventions. You can also make your own inventions with the Make Invention button of the Maker Pen.
- To spawn an invention, tap its button below its photo.
- Tapping the blue "i" button opens the Invention Details page for an invention.
The Invention Details page provides information about the invention and lets you report inventions that violate the code of conduct or cheer an invention. If you are the creator of an invention, you can also change its name, description, tags, and publish it. The "Setup" button opens another page, that allows you to delete the invention, and - if you are the creator and the invention hasn't been published - to update it and set the permissions of other players.
Don't rotate while moving
This checkbox deactivates rotation while moving with the Move mode of the Maker Pen or with your hand.
Self-scaling allows you to change the size of your avatar while you hold a maker pen. With the checkbox activated and a maker pen in your hand, hold both grip buttons simultaneously on HTC Vive, Oculus, and WMR headsets or the upper outer buttons on PSVR (left hand square, right hand triangle) and move your hands towards each other or away from each other to change your scale. (This is an experimental feature and doesn't work yet in Screen Mode).
Create grabbable objects
This checkbox specifies whether new objects have the "Is Grabbable" feature; see the Configure mode of the Maker Pen.
This slider specifies the distance (in centimeters) between grid points for move snapping. Snapping is activated with the Snap checkbox of the Maker Pen. Move snap affects the snapping of shapes (in Create mode) and bounding boxes of maker pen objects (in Move mode).
Expert Tip: Snapping of Bounding Boxes Is Different from Vertex Snapping
- Move snap aligns the boundary or the center of a bounding box of a maker pen object to a global grid. If the bounding box of the maker pen object is not aligned with a shape in the maker pen object, it might be impossible to snap the shape to the grid - even if the shape was originally created with active snapping.
Snap to center
If this checkbox in unchecked, snapping (with the Snap checkbox of the Maker Pen) aligns the faces of the bounding box of the object that is being moved to a global grid. If "Snap to center" is checked, snapping aligns the center of this bounding box to the same global grid.
Align to edges
This checkbox modifies the effect of the Align checkbox of the Maker Pen. The Align checkbox itself helps to align the faces of the bounding box of an object that is being moved to the faces of cubes and other shapes that are close to it. (This is useful, for example, to place objects flat on a floor even if the floor is not aligned with the snap grid.) With the "Align to Edges" checkbox activated, the system also aligns the edges of the bounding box of a moved object to the edges of cubes.
Show gridThis checkbox shows the Move Snap grid and the bounding box of objects that are being moved with active snapping using the Snap checkbox of the Maker Pen.
Fixed tube width
Connect nearby tubes
If this checkbox is active, tube segments are connected when a new starting point is close enough to the previous end point.
This checkbox enables smooth shading of tubes.
Tube height ratio
This slider specifies the height as a fraction of the width of a tube. At 100%, the tube has a circular cross section; a lower value creates an elliptical cross section.
This slider specifies the number of line segments of cross sections of tubes. A higher number will create smoother tubes that cost more maker pen ink.
Fade world in edit mode
Drag select size
When using the Select mode of the Maker Pen by holding the trigger, additional shapes or objects are (un)selected that touch the "select sphere" at the tip of the laser ray of the maker pen. This slider sets the size of this select sphere.
This checkbox shows the pivot point of objects in "Edit mode". The pivot point is used in several situations:
- Between key frames, the Animation Gizmo rotates objects around their pivot points. If the pivot point of an object is set incorrect, the object will often appear to shake, wobble, joggle, or jounce between key frames. To move the pivot point, use "Edit mode", Select all shapes of the object, and move them such that the pivot point is in the correct position relative to the shapes of the object. Then exit "Edit mode" and move the whole object to its correct position.
- When an object is spawned by an Object Respawner, the pivot point is aligned with the white center of the Object Respawner.
- The LookAt gizmo rotates towards the pivot point of an object.
Hide Gadgets For Me
This checkbox (which has the appearance of a button that turns orange when checked), specifies whether Circuits are hidden, which is often useful for testing.
This checkbox (which has the appearance of a button that turns orange when checked) specifies whether Gizmos are actively moving.
This button allows you to delete all props and Maker Pen objects in a room.