FANDOM


These news are mainly copied from Rec Room News on Steam. See the News Archive for older news. See the Timeline for an overview of the development of Rec Room. See Upcoming Events for future community events.

Oculus Quest details and update schedule (from reddit)

May 15, 2019 - shawncw1

Hey everyone!

Here are some more details for Rec Room on Oculus Quest. Partially edited from a post I made a few weeks ago.

Rec Room will be in the Oculus Quest store on launch day! For free of course just like everywhere else :)

Quest players will have the ability to buy tokens right off the bat since we already had the Oculus payments infrastructure in place for Rift + their approval. (We're still waiting on Sony for commerce approval on PS4, we know it sucks :( we thought it would have been approved months ago but here we are...)

Quest is fully cross platform - log in with your Rec Room account that you've already created on PS4, PSVR, Steam, Rift, Vive, etc. And play with anyone across any platform and any player type (screen mode or VR - you can play Rec Room on PS4 and Steam without a headset)

Initially Rec Room on quest won't include every Rec Room activity. Still unknown how many of them we are going to have ready for launch but we're trying our best to get as many of them ready (optimized and running at frame rate) as possible. Those that don't make it before launch will probably go out later, depending on the results we're seeing from the initial rooms when it comes to performance.

UPDATE, here's the list for launch:

  • The Maker Room and any player rooms built on the Maker Room, clones off of Maker Rooms, anything built on top of a template room or base room that started with the Maker Room, etc. Same thing for all of the other rooms listed below. Combined these account for 75% of all player created rooms, so 75% of all player rooms will be available at launch. You can also
  • Rec Center
  • Dorm Room
  • Paintball
  • Charades
  • Dodgeball
  • Paddleball

The new lighting update that just went out does work on Quest! In fact its that new rendering engine that allows us to move a lot of Rec Room onto Quest. If you have other QUESTions let us know!

Due to the way we have to manage Quest roll out we wont be able to push any updates to all platforms for a few weeks :( But the good news is we're building up a lot of new features and improvements here in the office that will hit once we are able to ship again. Sorry for the delay! However there should be a bunch of new really cool rooms hitting the hot list soon with the Time Travel 2019 contest about to enter the play phase: https://rec.net/contest/timetravel2019 Be sure to check those rooms out by searching #TimeTravel2019 in the room browser or just scanning the live and hot lists once the play phase starts this coming Monday May 20th.

I hope that answers a few questions. Cheers!

EDITS:

There will be no quests on the Quest at launch, but Golden Trophy and Jumbotron are coming Joon™ sorry I mean Soon™

You can create inventions and rooms on the quest. Maker Pen works great. Initially you will only be able to build off of the rooms we will have at launch though. But almost everyone uses the Maker Room as their base anyway so this should cover most creators at launch.


Rec Room PATCH for the "(Don't) Dye Another Day" Edition

May 2, 2019 - magglerock

Just a quick patch to fix some bugs with our Permanent Hair Dye release! Fixed a bug where players with lots of friends would sometimes see a blank friend list Fixed a bug where groups were getting split apart at the end of paintball games

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://www.againstgrav.com/community/

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]


Rec Room UPDATE - the "(Don't) Dye Another Day" Edition

April 30, 2019 - magglerock

Your hair, that is =P We're excited to announce that Permanent Hair Dyes are now available for sale in the store!

  • You can find Permanent Hair Dyes in Your Watch -> Store -> Hair Dye Potions, or in the Rec Center Store!
  • Once you've purchased a Permanent Hair Dye, the relevant color will always be available via a new button under Hair Customization in your Dorm Room mirror
  • Note that Temporary Hair Dye is still available for purchase

We also cleaned a few things up, including:

  • Fixed (we think) a bug that would cause drawn shapes to despawn - let us know if you are still running into this one!
  • Fixed a bug where whiteboards and sticky notes could not be drawn on after they were erased

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://www.againstgrav.com/community/

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]


Rec Room PATCH - for the "Let There Be Lights!" Edition

April 24, 2019 - gribbly

We just pushed a patch to fix some issues:

  • Fixed player name tag bugs - levels are visible again, no longer displays "Player Name" instead of the players actual name.
  • Fixed a bug with player faces getting scrambled.
  • Streamer cams now work correctly again.
  • Stores in 'Crescendo Of The Blood Moon' and 'Isle Of Lost Skulls' now correctly display available items.
  • Fixed a bug where Paintball Team Battle would sometimes leave flags on the map.
  • Fixed a crash caused by spawning a Coconut Bomb in Screens Mode.
  • Fixed a crash caused by interacting with non-frozen costume dummies.
  • Fixed a crash caused by interacting with state machines in inventions.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://www.againstgrav.com/community/

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]


Rec Room UPDATE - the "Let There Be Lights!" Edition

Rec Room UPDATE - Let There Be Lights!

Rec Room UPDATE - Let There Be Lights!

DarkCrowsNestBeforeAfter

^DarkCrowsNest by Mr Legolas

TheGiantBeforeAfter

^TheGiant by Jay and Infinity

TacoWinterLodgeBeforeAfter

^TacoWinterLodge by AfewGoodTacos

R2D2BeforeAfter

Photo credit to Mr Legolas

April 23, 2019 - gribbly

It's good to be back! We've spent the past few weeks undergoing a pretty massive update to our lighting and rendering tech, so expect some fresh paint! We hope you enjoy the updates, and let us know if you run into anything... weird =]

Speaking of game changers, we're excited to introduce our headline feature - new Dynamic Light Gadgets! More details below, but first check out the before/after comparison shots [to the right] for a preview.

Not too shabby, eh? Give 'em a go yourself with the new Point Light gadget!

  • The Point Light is a single light that shines in all directions (like a light bulb).
  • It can be shining at all times, or turned on and off with a circuit signal.
  • It can be customized in 3 ways:
    • Color: The color of the light can be modified with either the Maker Pen Recolor tool, or with a circuit signal.
    • Intensity: The brightness of the light. Can be modified with either the Maker Pen Configure tool, or with a circuit signal.
    • Range: The area the light covers. Can be modified with either the Maker Pen Configure tool, or with a circuit signal.
  • Find it in the Maker Pen Palette, under Gadgets -> Other.

And don't miss the new Spotlight!

  • The Spotlight is a cone of light that shines forward from the bulb (like a flashlight).
  • It can be customized in the same way as the point light, with one additional setting:
    • Angle: In Spotlight terms, the range is how far the light goes and the angle is how wide it is (in degrees). Can be modified with either the Maker Pen Configure tool, or with a circuit signal.
  • Find it in the Maker Pen Palette, under Gadgets -> Other

In addition to the general sprucing, we also underwent some pretty substantial performance optimizations:

  • Everything should be running smoother now, especially on PS4!
  • We've re-tuned the various quality settings, so Fastest should now run even faster (at the expense of certain visual effects). EDIT: Actually we removed "Fastest" completely, and re-tuned the others...

Plus a bunch of updates, including:

  • You may start encountering some Oculus Quest players... please make them feel welcome!
  • We've added neon Maker Pen colors! We hope you enjoy them as much as have been =]
  • We also added an Outer Space mood to the Maker Room: https://imgur.com/GlYGPFN
  • Various weapon animations were added back in!
  • You can now shoot through the separations in ladders.
  • It's spring again, and somebody closed the Rec Center window =P
  • Added Charades Pen to Maker Pen palette (Props -> Creative)
  • Added BeeDM (Radio Edit) to the Radio
  • Object-Player Mapping chip's "Last Held Player" output has changed. Instead of changing current player output when an object is picked up, it now outputs the previous holder's ID until the object changes hands.
  • Updated Stage Light colors to match the order of other circuit-colored objects (Emitter, Lights, Beacon). This means the default color is red, and circuit signals are now assigned in the same order as other objects (0 = red, 1 = orange and so on). If you're using Stage Lights, you'll probably need to go adjust your object's color after this ship. Sorry about that!

And some bug fixes, including:

  • Improved precision of Maker Pen shape positions.
  • Fixed issue with Delay and Timer chips losing data when players leave the room.
  • Fixed a bug that prevented circuit-driven color objects (Emitter, Lights, Beacon) from rendering in black, the last value in the color palette. Now you can! The corresponding circuit signal is '15'.
  • Fixed a bug in Clear Cut where you could see through rock meshes by getting really close to them (especially near the blue side flag).

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://www.againstgrav.com/community/

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]


Rec Room PATCH - for the "Gifting" edition

March 19, 2019 - gribbly

  • Fixed issue where melee weapons didn't work correctly in Quests (and other rooms)
  • Fixed issues where PSVR players could turn into a weird clump in the Rec Center after a while (!? ok)
  • Tweaked memory settings on PS4 to improve stability

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://www.againstgrav.com/community/

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]


Rec Room PATCH for the "Gifting Edition"

March 15, 2019 - magglerock

Just a quick lil' patch before the weekend to fix some things we broke in our update yesterday!

Check out the specifics below:

  • Fixed a bug that was causing Maker Pen tubes to appear too thick
  • Fix for the Circuit Board and Maker Pen getting stuck in a bad state after deleting state machines fron circuit boards
  • Fixed an issue that would revert outfit changes if you used a saved outfit and left the room
  • Fixed broken colors on Archer outfit, Fighter Pilot outfit, and Ice Queen Crown
  • Fixed issue for circuit state desynchronizing across clients
  • Fixed issue with held objects freezing in place for some players
  • Added button mapping for self-scaling on WMR headsets

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://www.againstgrav.com/community/

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]


Rec Room UPDATE - the “Gifting” Edition!

March 14, 2019 - magglerock

It's good to be back! Thank you all for your patience while we worked out the kinks in this update; there's a ton of new stuff, and we can't wait to share it with y'all... so let's get to it!

You can now send Gifts to your friends! This has a been a much-requested feature, so we’re excited to get it out there!

The important details:

  • Anything you can buy with tokens, you can now send as a gift (if you are over level 15)!
  • Navigate to Watch > Store and find the item you would like send as a gift. Choose "Give as Gift" and select the friend you would like to send it to! They’ll receive a nicely gift-wrapped box.
  • You can choose to make your gift anonymous if you like
  • You also cannot give someone something they already own!

A few updates for Screen Mode:

  • Revised login and registration flow for Screen Mode players. Much cleaner and more sane (we hope).
  • Loading screen tips between rooms - all kinds of helpful info here. This is something we plan to bring to VR as soon as possible, but for now if you’d like to see the loading tips you’ll need to boot the game in Screen Mode. Which is now easier, because...
  • Launching in Screen Mode is now supported natively on Oculus. In your Oculus Library, click on the “...” and choose “Start in Desktop Mode”

This update is also includes a bunch of new stuff for Creators. We are really excited about this…

As we’ve mentioned a few times in various AMAs and forum posts, a bunch of the AG team (including most of the art team) is very hard at work optimizing Rec Room for some exciting new platforms. This means that we’re currently limited in our ability to do things like “make another JumboTron” or “update Rec Royale”. Thanks for being patient with us here, we know the updates are little slower during this phase =]

So, with the art team otherwise occupied, we got creative with the Creation tools!

Basically we went all in on having our AG designers have build a #community room! The magnificent @ry-guy and the wonderful @meriesa teamed up to build ^CapturePoint, a new PVP-style room where three teams battle to control the Capture Point in the corridors and catwalks of faraway Star Station.

This was a really fun and interesting exercise for us. ^CapturePoint is built using only tools that are available to you - yes YOU! It’s also copyable, so you are welcome to remix it, learn from it, improve it, etc. We’re also sharing a bunch of the stuff that got built as inventions that you can bring into existing rooms.

Now, we did cheat a little bit. As @ry-guy and @meriesa were building, we also added a bunch of new Creation tools… based partly on what was needed for ^CapturePoint, and partly addressing some long-standing requests from creators.

Here’s an overview of the new Creation tools in this update. Ready? Strap in because it’s a long list:

First, we've added a new Games Rules chip!

  • This chip exposes a bunch of the internal Rec Room game systems for use in your rooms.
  • This includes stuff like health/damage, HUDs, reviving rules, spawning with/without various kinds of equipment, team radios, etc - in all there are 19 pages (!) of settings for you to tweak! Check out the details here!
  • Note you can have multiple Game Mode chips in your room. Each one will appear as a mode on the scoreboard. The mode selected on the scoreboard will correspond to the active Game Mode chip.
  • You can find the Game Rules chip in Maker Pen > Palette > Gadgets > Other Gadgets (and use the Maker Pen "Configure" tool to access the settings).
  • Note that existing rooms will automatically have a Game Rules chip added to it, as that’s how the system works now. The Game Rules chip will be near the spawn point for the room. If you have trouble finding it, or run into any trouble with the Game Rules chip, please email support@againstgrav.com and include “Custom Room Issue” in the subject line. We’ll get back to you as quick as we can. You’re also welcome to ping us on Discord/Reddit/wherever. We want to help!

Next, we're stoked to introduce the State Machine chip!

  • This chip makes it really easy to manage any kind of state behavior - whether it's as simple as "door open/door closed", or as complex as managing the states for a custom game mode.
  • Find it in Maker Pen > Palette > Gadgets > Other Chips. The basic flow for using the State Machine is to place the State Machine chip, then add States. Use the Wire tool to set the default state, and to define which states connect to which other states. You can also use the wire tool to connect things like buttons or trigger volumes to the state transitions. Basically, use the Wire tool to connect everything together.
  • The State Machine chip is extremely powerful; we recommend anyone interested in implementing custom behaviors check it out!

We've also added the ability to pack your circuits into Circuit Boards!

  • This makes large, unruly collections of wired-together chips into a single neat Circuit Board object.
  • You can pack/unpack circuits using the same "Edit/Done Editing" flow as editing Maker Pen shapes.
  • Circuit Boards also let you protect your circuits when sharing them as an Invention - if you include a Circuit Board in a "Use Only" Invention, other players aren't able to unpack it.
  • To create a Circuit Board, use your Maker Pen to Select several Chips, click [...] to open the context menu and select "Create Circuit Board"!

But wait, there's more! We've updated the shape bevels (i.e., what the edges look like when you're drawing shapes)!

  • Shape bevels are now "smart" - they are not simply scaled with the shape. The net result is that large shapes now have sharper edges, a much requested adjustment.
  • This will not affect existing rooms, but newly-created shapes will have the new bevel behavior

And we've upgraded the Audio Sampler:

  • You can now specify start and end offsets for much tighter control over your sounds.
  • You can also specify which channel it will play through (SFX, music, voice, ambient).
  • Screens players can now record audio samplers and holotars using the context action button.

Whew, almost there! We also tweaked and added a bunch of other creation stuff, including:

  • There's a new Beacon object, perfect for highlighting objectives in your games! Place and scale it like any prop, then you can use circuit inputs to dynamically control the height, color and visibility of the beacon.
  • SFX chip now has a volume setting in its Config menu.
  • There's a new "Player Revive" chip. It works like the Player Hit chip - it sends a circuit signal (including player ID) whenever a player is revived.
  • Breakable objects (like plates, bottles, jugs) now respawn by default (if you want them to break forever, tweak that setting in the new Game Rules chip).
  • Laser weapons are now the PvP-tweaked Laser Tag variants (rather than the Jumbotron variants). This won't affect existing placements, but new placements will use the new variants.
  • Trigger volumes are now player role-aware.
  • Teleport distance and walking jump height are now configurable in room roles.

Plus a bunch of bug fixes, including:

  • You can now cleanly exit the app! No more force close =]
  • Fixed issue where there could be messy graphical glitches on photos.
  • Fixed bug with weapon reloaders getting "stuck" inside trigger volumes.
  • VR players can directly unequip avatar items in the dorm again (sorry about that).
  • Screens players can directly equip/unequip costumes using the context action button.
  • Screens players can record holotars/samplers using the context action button.
  • Audio samplers now correctly support 0 volume when circuit-connected.
  • Fixed maker pen targeting for audio samplers and object respawners.
  • Respawn point object default to landing directly on it, with configuration option to smart auto-choose within an area.
  • Added tooltips for connection tool in screen mode.
  • Removed "flicker" behavior from looping holotars.
  • Added Shield to Player Stat chips.
  • And more!

Whew, this is a big one. We’ve done an unusually large amount of testing (for us) to make sure existing rooms aren’t negatively affected by these changes, but if you do run into any issues, please don’t hesitate to get in touch with us. Please email support@againstgrav.com and include “Custom Room Issue” in the subject line. You’re also welcome to ping us directly on Discord, Reddit, etc. We want to help!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://www.againstgrav.com/community/

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]


See the News Archive for older news.