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These news are mainly copied from Rec Room News on Steam. Latest news appear on top.


Rec Room PATCH - the "Winter Wonderland" edition C

Diverse hair(1).png
Diverse hair(2).png

December 19, 2022

New Hairstyles!

A lot of times, hair is one of the main ways people express themselves or their culture. In Rec Room, we want you to be able to see yourself in your avatar, so we have added a bunch of new hairstyles for a broader range of options! The new hairstyles include Afro Puffs, Box Braids with Cuff, Box Braid, Braided Bun, Curly Bob, Etched Flattop, Etched Fade, Short Curly Twists, Wavy Middle Part, Short Locs, Wolf Cut!

All new hairstyles are default unlocked, so you can enjoy them right away - whether you are a new player or a returning one! Just go to your mirror to customize!

Interaction Roles The following interactions can now be enabled or disabled on a per-object basis for players with specific roles:

  • Basic Interactions: grabbing, climbing, clambering, wall running.
  • Pushing buttons & toggle buttons.
  • Interacting with Pool Tables, including setting the game mode and playing shots.
  • Drawing on the art canvas, poster, and other similar surfaces.Use the configure menu on an object to check its interaction role settings!

Physics Refactor Creators can now optimize colliders on Physical objects using the Configure Tool. Optimized colliders have a visual when gadgets are enabled and save a small portion of ink. We also have some other changes to physics, such as:

  • We've unified behavior when holding or hitting items with your hands across all platforms!
  • Melee Weapons no longer lag behind when on WalkVR on Quest 1, Quest 2 and PSVR.
  • You no longer slow down for no reason on WalkVR. Time to beat some Stunt Runner records!

General Improvements and Bug Fixes

  • Check out the Inventions Tab for some updates! See which inventions are Yesterday's Most Popular, check out the latest from creators you subscribe to, and keep up with the latest inventions in \^InventionTower!
  • Improved audio quality for iPhone and iPad headphone and headset users! When using headphones or a headset on iOS, stereo audio output is now supported for a more immersive listening experience.
  • Seats with the option to sit down now have new and improved visual highlights! Seats will work exactly how they did previously, except they now look much better!
  • RR+ Icon in View Details of the Rec Room+ Membership dialog got a refresh so it's not so dimly lit.
  • Fixed an issue with the recording sampler recording the start recording beep. For the record we fixed recording.
  • Added the ability to subscribe to your favorite RecRoom creator from the RR+ signup page!
  • RR+ Members will now receive double the usual amount of tokens whenever tokens appear in their post-game rewards.
  • Optimized UI system to improve framerate when opening and closing the watch. More improvements are coming soon!
  • Android players should notice some quality improvements around smoother gameplay and visuals.
  • Partying up in VR is now more consistent/reliable.
  • Players at max level in Rec Royale should no longer hear endless beeping until closing the end game UI.
  • Fixed a bug in the Wolf Ride prop which could result in an application crash on some devices.
  • Bumper will now properly rotate the Wolf Ride vehicle regardless of starting orientation.
  • Fixed a bug where in some cases you can put a vehicle inside a terrain when resetting the vehicle.
  • Tube now connects reliably when using grid snap.
  • Caulked some old cracks on bevels.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.


Rec Room UPDATE - the "Winter Wonderland" edition B

December 15, 2021

Just a small ship to close out the year - happy holidays from everyone here at Rec Room, we hope you enjoy your time in Winter Wonderland! See you in 2022 :D

General Improvements and Bug Fixes

  • You can now Despawn dorm skins that you are trying so you can easily try another and find one that's best for you.
  • You can now preview an unpublished Invention's store page from your palette. This allows you to spawn it as a player getting it from the store would.
  • Both Seats and Vehicles (Rally Buggy, Trusty Pickup Truck, Classic Coupe and Wolf Ride) are out of beta!
  • The gondola no longer demands a sacrifice - players should stop falling through (or spawning on top of) the gondola when a Rec Royale game starts. Let us know if you still see this happening.
  • Trying to turn on V-Sync on your Android phone doesn't do anything, so we removed that setting from the menu. Silly goblins thinking V-Sync would work on a phone...
  • Fixed issue where players could start flying crazily if they climbed on something attached to an object they were holding. Admittedly, climbing on something you're also holding doesn't make much sense, but flying certainly doesn't! XD
  • Unfortunately, when we tried to make it so you didn't fall through the ground if you teleported inside a balloon, we accidentally made it so you couldn't teleport onto some ladders. We've reverted that fix, so ladders work again, but balloons are back to being surprisingly malicious. We promise to talk to them about it soon.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.


Rec Room UPDATE - the "Winter Wonderland" edition A

December 7, 2021

WinterClearcut.png

Winter Wonderland

Winter Wonderland is coming to Rec Room! Play some paintball and throw some snowballs in the winterized Clearcut paintball map this winter season, and keep an eye out for a lot of upcoming events!And since 'tis the season for giving, and getting, the Friendotron gets an upgrade that allows you to send free gifts to up to two people per day, including yourself!

New Buggies in Town

  • Added the Trusty Pickup Truck drivable vehicle for when you have some work that needs to get done.
  • Added the Classic Coupe drivable vehicle when you need to arrive in style.
  • Added the incredible Wolf Ride drivable vehicle when you want to show you're serious.
  • Improved collisions between vehicles and just about everything you can run into.
  • Vehicles will now do damage to enemies and players in combat
  • Vehicles are now impacted by weapons and grenades - explosions now will apply force to vehicles!
  • Fixed some issues where grabbing the vehicle bumper to reposition it didn't work as expected.
  • Various improvements on shooting experience while inside a moving vehicle.
  • Vehicle passengers will have comfort mode enabled when using the "Vehicle Only" comfort mode setting.
  • We fixed a bug where exiting a seat while looking at a close-up wall can make you go through the wall.

Interaction Volume Gadget

  • Introducing the new Interaction Volume Gadget! Put this box around an object and give it an interaction prompt like "Use", "Open", or "Obtain answer to life, the universe, and everything". When players get close to it or point their hands at it, they'll get that interaction prompt and you can respond to the interaction however you want using CV2 Chips!

General Improvements and Bug Fixes

  • Seats can no longer be targeted through walls and other obstructions. The same applies to the new Interaction Volumes.
  • Added a new button to upload photos from the share camera privately.
  • Meetup codes can now take players to the subroom they're set in.
  • Manipulating with grid snap-on should now line up with other objects in the same orientation.
  • Quitting games as they are starting will no longer break audio.
  • Fixed a bug that was allowing room chat bubbles to grow to a ridiculous size.
  • You can no longer transform/scale objects that are a child of a transformable gadget, such as a Clamp Gizmo. No more giant point lights or buggies, they'll be missed.
  • Lights now use floats rather than ints. If you have a room currently using the int chips it will still work. The chips have been removed from the palette but still function in rooms that already have them.
  • Cooldown on the Circuits V2 Toggle Button V2 has been reduced. Shooting these with weapons will now be more responsive.
  • A "Can Modify with Circuits" checkbox has been added to shapes. You now need to check this checkbox to use Set Position or Respawn on the shape. It has no additional ink cost. This addresses an issue where some objects, or parts of objects, don't get correctly moved on some platforms.
  • Fixed VR teleport cooldown to start counting at the start of teleportation instead of at the end. This brings the teleport locomotion speed close to what it was before the Stunt Runner update.
  • CV2 Buttons and CV2 Seats will now be detected by Trigger Volumes.
  • Tab characters no longer take hundreds of pixels on default value ports.
  • Respawn node now returns true/false correctly.
  • Dice V2 chip now works properly for all faces.
  • Rotating objects in trigger volume does not trigger events.
  • Players can now teleport while an impulse is being applied with a chip.
  • You can now send Circuits V2 Vector3s and Quaternions with events.
  • Breaking objects inside of a Trigger Volume V2 now triggers an exit event.
  • The picture-in-picture local player display no longer renders CV2 wires.
  • Rotator Get Rotation Speed result no longer depends on the orientation of Rotator V2.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.


Rec Room PATCH - the "Rec Rally" edition F

December 2, 2021

General Improvements and Bug Fixes

  • Redecorate your Dorm with dorm skins! You can now quickly access them directly from your dorm mirror, and they will automatically spawn right where you want them.
  • We've simplified outfit creation! Instead of taking your own picture of an outfit we create the image for you, turning the save button into a simple one-click action.
  • Your rooms no longer need to be in beta mode to use room consumables and currencies.
  • Add two new nodes to Circuits V2: List Get First Index (returns the first index of an item in a list if that list contains it and otherwise returns -1) and List Get All Indices (returns a list of all indices of an item in a list if that list contains it and otherwise an empty list)
  • The Circuits V2 Raycast chip is coming out (of beta)
  • On Touch you can now tap directly on another player to open their profile to easily add them as a friend, party up, cheer, report, etc.
  • Fingers can be prevented from drawing while using Apple Pencil by enabling "Only Draw With Apple Pencil" in the iPad settings app.
  • Fixed Touch gestures on drawing surfaces sometimes drawing brush strokes.
  • Various environment-focused Maker Pen props now cause ranged weapons to not be able to fire while they're clipping inside these props.
  • Fixed sound effects on vehicles for when tires are slipping sideways.
  • Entering a Rec Room Seat in PSVR will now preserve your real-world facing offset from your PSVR camera. This means that adjusting yourself to have the correct facing in a seat in-game will make you face your PSVR camera properly in real life.
  • Limits added to the VR seated mode height offset to prevent clipping into the ground or temporarily getting too tall.
  • Fixed a bug where closing Room Chat when sitting in a seat using the Esc key on the keyboard unseats you.
  • Fixes SSAO for scenarios where the streaming camera is enabled along with a second camera or VR.
  • Aligning shapes on Grid Snap via Move and Scale works a lot better now.
  • Added detail to error when trying to gift an item from RecCenter storefront while under level 15.
  • Fix scrolling with pagination buttons on in-game UI.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.


Teleport Delay - An update on this bug's status (via reddit)

November 29, 2021 - JayRecRoom

Last time I made a post about Teleport Delay, I had the unfortunate news that after investigation, no progress has been made on fixing this bug.

Well today, I have some great news. We have a fix on its way very soon, which will return Teleport to how it used to be before Stunt Runner released.

As for Slowdown, this one is expected to be fixed early in the new year. We're also hoping to have Teleport Delay's fix out before the new year, but no promises here. Just know we have a fix and it's coming soon! Attached is a video to compare the current behavior VS the fixed behavior in the Rec Center. (Other RROs and UGC were tested as well)

Have a great day/night folks!

https://reddit.com/link/r5a982/video/sc3ntgu8em281/player


Rec Room PATCH - the "Rec Rally" edition E

November 18, 2021

General Improvements and Bug Fixes

  • Never miss a notification! Now notifications will show (unobtrusively) when you are in your watch as well, so you don't miss that invite, message, or friend request. Watch notifications are also less obtrusive on Screens.
  • You can now add anchors to inventions created in your Dorm. Anchors allow inventions to be spawned in the exact location you created them, making it easier for players to get that sweet dorm setup. This is great for Dorm Skin inventions, nautical-themed or otherwise!
  • You can now access the invention details page via the palette, and spawn inventions directly from that page.
  • Trigger handle is now out of beta! We're loving the fishing rods, grappling hooks, remote controls, and other awesome stuff you're creating!
  • More fixes to vehicle suspension simulation and configuration. Still nauseating to teleporters, but now more realistically nauseating!
  • Fixed issue where vehicles would have different physics behaviors when being spawned in different orientations or when changing its mass while oriented in different ways. As much fun as bending the rules of time and space was, it's probably a more predictable and better experience this way.
  • Fixed a bug where deleting a Rec Rally buggy that you are sitting in can make you stuck in a weird animation state and prevent you from interacting with anything else. Thank you for helping us find all the weird edge cases!
  • Screens players will only party up if their hands are in the fist pose due to selecting "party up" from the gesture menu. No more partying during boxing matches!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.



Rec Room PATCH - the "Rec Rally" edition D

November 11, 2021

EarningsDistributionOption.png

Earnings Distributions

Creators can now set custom Earnings Distribution for Room Keys, Currencies, and Consumables. Just head over to the 'Earnings' tab in Room Settings to toggle between default and custom.

Existing and new rooms default to the previous system where earnings are distributed equally between the creator and all of the co-owners. Turn the toggle off, and you can specify what percentage of earnings you want to go to each creator/co-owner.

Want to credit co-owners but not share the earnings? Set them to 0%. Did someone put in a ton of extra work building the room? Show your appreciation by giving them a larger slice of the pie. The possibilities are endless!

CV2 Networking Updates

  • Circuits V2 RPC limit is now cleared every frame instead of every 5 frames. This should allow sending ~5x as many RPCs!
  • Network heat limits are now configurable from our servers and we are planning to roll out increases to network heat in the coming weeks.
  • Subrooms with max player limits of 1-12 will allow significantly more heat.
  • Subrooms with max player limits of 13-24 will allow slightly more heat.
  • Subrooms with a max player limit above 25 will be unchanged.

Avatar Refresh

As a note, we're updating some of our older avatar items so they'll look a bit more up to date! These changes range from updating the textures and materials to be more representative of their real-world textiles (like metal buttons that look metal instead of like cloth!) to model/shape updates to be more in-style with our more recent avatar creations.Stay tuned for those changes to slowly roll out these next few updates.

General Improvements and Bug Fixes

  • We're experimenting with showing some "similar rooms" in the watch when looking at the page for a room.
  • Added a "owned items" toggle to the avatar customization screen. This will filter down to items that you already own.
  • CV2 event names in configuration dropdowns should now appear in alphabetical order, instead of "who knows!" order.
  • Fixed a spawn point on Spillway which would spawn you without a gun.
  • Fixed an issue with the "Adjust" button not displaying on item cards when doing search in Avatar Customization.
  • Fixed a bug where VR teleport players in Seated mode could get stuck in or under a seat when they exited one.
  • Get Local Player Leaderboard Stat Node has been renamed to Get Local Player Leaderboard Stat
  • Resolved issues with multiplayer undo of chip position.
  • The Circuits V2 Vector (different from Vector3) type is now called Vector Gadget.
  • Circuits V2 Raycast now has an output port for surface normal.
  • Circuits V2 Player Add Role and Player Remove Role require significantly less CPU heat.
  • New Circuits V2 chips in beta: Add Tag, Get First Player with Role, Get First Tag, Get Object with Tag, Remove Tag, Trigger Handle Get Primary Action Held. New variants of tag chips work with individual tags but use less CPU heat.
  • The Circuits V2 Get New Line chip is out of beta.
  • Fixed a typo in the List Any True CV2 chip description.
  • Added social media sharing to rec.net! Share your in-game photos to social media.
  • New users will be able to add Rec Room friends from their platform friends or contacts list during the account creation process. Start your Rec Room experience off right by playing with your friends from your very first log-in!
  • We reduced instances of teleporting into bad collision situations.
  • Circuits V2 seats will no longer have "Locomotion Collision Enabled" toggle in their configuration menu. Instead, there is a new "Seat Collision Enabled" toggle that allows turning on and off seat collision as a whole under the Seat section of the configuration menu. Circuits V2 seats that are previously saved with locomotion collision disabled will by default have this seat collision disabled as well.
  • Fixed issues with vehicle suspension simulation that would cause wonky behaviors when configuring wheel suspension lengths or vehicle mass.
  • Trigger Handle always aims at the reticle on Screens, even while running and jumping.
  • Fixed an issue where new animation frames would not show up for other creators.
  • VR player hands are now restricted to a reasonable distance from the player.
  • VR "Aim-Flying" (where you hold the jump/teleport button and point your hand where you want to go) no longer slowly accelerates. The power to control your acceleration is back in your hands!
  • Walking VR players who are using the "Legacy Flying" option can once again press the jump button to stop flying.
  • We've tossed out all the dried-up markers that didn't work well on sticky notes and got some fresh ones.
  • Players can now interact with physical maker pen shapes on non-PC platforms.
  • Fixed a bug where you couldn't configure the Gibbet enemy in a Spawner.
  • Fixed a bug where sometimes tubes would change size as you save the room if created while self-scaling. No more sudden small spaghetti strings!
  • Some fantastic PC settings now have Ambient Occlusion enabled. The Stream camera is supported, but sadly VR is not supported.
  • We've stopped sending "I started a chat" messages from players. Now we only send a system message when first starting a chat. We also fixed a bug that was sending "I started a chat" messages when opening an existing chat.
  • Fixed an issue when it was not possible to edit an announcement message after it was created or opened to edit at least once.
  • Fixed an issue when adding an invalid room tag that prevented players from adding any other tags until that invalid tag was removed.
  • Fixed an issue with RR+ item menus stacking improperly in the Merch Booth.
  • Fixed an issue when duplicates of the same invention appeared in the "Used Inventions" list of a room's details if the invention was used more than once in subrooms.
  • Fixed an issue with tooltips not being reset correctly when navigating the menu in the cafe in Rec Center. Also fixed a typo in the motion turn setting tooltip - it's the little things, folks.
  • Fixed a line wrapping issue in the radial gesture menu and adjusted line spacing and text positioning slightly to improve the balance of space around two lined text in that menu.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.


Rec Room PATCH - the "Rec Rally" edition C

October 25, 2021

Cross-platform self-scaling + updates to flying!

Updated flying controls for VR Walk and Screens

  • Double jump to toggle flying on/off
  • Fly up/down by holding jump/crouch
  • VR Walk can now fly with the thumbstick (as well as aim-walk button)
  • VR Walk can choose "Legacy Flying" in settings for the charged ring flying on either hand
Zoom_and_Orbit_on_touch_devices

Zoom and Orbit on touch devices

Advanced flying controls for Creators

  • Fly any time you want while holding the Maker Pen, no need to set up roles
  • Zoom in for small precise details, or zoom out to move around quickly
  • Zoom has a new indicator to show your current scale and height
  • Orbit to view your work from all angles
  • Toggle Creator Flying in the Maker Pen palette settings
  • To Zoom & Orbit, use both shoulder buttons + sticks (gamepad), Alt + mouse/scroll (keyboard), two finger gesture (touch), or both grip buttons (VR). Also shown in the Help menu.
  • These features are all new for Screen players, so let us know what you think!

General Improvements and Bug Fixes

  • On Oculus, Room Destinations now work.
  • Improved walking/sprinting on touch.
  • Updated the notification for when a player joins a room.
  • CV2 seats with their default cushion mesh disabled will now show a green box highlight when you hover over them.
  • Selecting an event from the clubs page now brings you to the new event details page.
  • We fixed Xbox friend import! You can have friends again!
  • The Ground Vehicle Set Wheel Friction Multiplier CV2 chip now properly sets the Wheel Friction Multiplier of the Ground Vehicle. Amazing, we know.
  • Fixed a bug where scrubbing an animation could disconnect other players. Scrub your animations, not your friends!
  • Fixed a bug where tubes would twist when manipulating points, they should be more solid now!
  • Fixed a bug where holding or using some items such as Health/Shield potions or Rum Jug while seated in a Rec Rally buggy could make the buggy go crazy.
  • Fixed Rec Rally Boost Pickups occasionally being invisible in UGC rooms, while it was fitting for spooky month, it certainly wasn't something we wanted to keep!
  • Fixed a bug where certain Invisible Collision volumes would make the player crouch despite disabling "Collides with Player" - No more banging your head on something invisible!
  • Fixed a bug that caused drawings to become lighter each time they were uploaded, they now keep their tan.
  • Fixed a bug where melee weapons could impulse vehicles and make them fly, no more super strength on vehicles.
  • Fixed some helmets that weren't properly hiding your hairstyle when you put them on.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.


Rec Room PATCH - the "Rec Rally" edition B

October 13, 2021

Circuits V2 Updates

  • The GetPartyOfPlayer chip that returns the party of a player was added to the beta!
  • No more randomly lingering wires after you saved your room. So long, unintended space noodles!
  • Also in beta, you can now use the Add Currency chip as often as you want! Currency may not be awarded instantly, however. Smash that money button!

Trigger Handle in Beta!

The Trigger Handle is a new way of getting input in Rec Room! While you're holding the Trigger Handle, pressing the button you'd use to shoot a paintball gun on your platform will output a CV2 signal. Make sure to turn on the beta flag in your room so you can find it in the palette! Inside the Trigger Handle object board gives you access to four events: Primary Action Pressed, Primary Action Released, On Pickup, On Release. Think of all the cool non-violent stuff you can make with it... flashlights, PEZ dispensers, squeaky toys, airhorns...

The config menu supports turning off the sound you hear when you pull the trigger.

CV2 Leaderboard Chips

Additionally, we have added CV2 compatible Leaderboard Get/Set Stat chips!

CV2 Variable Home Values

Have you ever wanted to set a CV2 variable's value via the config menu instead of manually setting it via circuits? The wait has come to an end! You can now set the value in the config menu of the following variable types: Int, String, Float, Bool

Setting the value in the config menu will also be the value that the variable resets to on room reset and when you load in!

General Improvements and Bug Fixes

  • We now exclude Maker Pen from trigger volume detection. I'm sure this has broken some gameplay out there for someone, and we're sorry.
  • Buggy wheels will no longer go inside other vehicles or objects while in motion, and vehicles will now avoid going inside other objects while being moved. Please keep your buggy wheels inside the buggy at all times!
  • Sometimes Rec Rally Buggies wouldn't behave nicely at the race start. We gave them a nice little talking to, and they've now agreed to behave.
  • Fixed an issue where swinging a melee weapon while sitting inside a Rec Rally buggy can make the buggy go crazy. We didn't realize how much you all wanted buggy fights!
  • Tools should no longer get stuck in the environment when held by the player.
  • Fixed a bug preventing link buttons from being cloned. Just in time for Rec Con... next year!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.


Rec Room PATCH - the "Rec Rally" edition A

October 5, 2021

Bit of a smaller one this week - the team is wheely tired from releasing Rec Rally.

General Improvements and Bug Fixes

  • The "Cloud Data" settings tab mysteriously disappeared. We tracked it down, and put it back in the Room Settings tab bar.
  • Fixed an issue that prevented NavMesh from baking in rooms based on certain maps (including Park and Clearcut).
  • Fixed a bug in ^RecRally which would result in lingering vehicle sounds if somebody left the room during the game start countdown. No more ghost cars!
  • Made it so you can't grab other players' vehicles during ^RecRally games.
  • Made it so you can't grab vehicles while in a seat.
  • The wheels on the buggy go round and round, but will no longer go inside other vehicles or objects.
  • Players will now be locked in their seats during the starting countdown in ^RecRally.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.


Rec Room UPDATE - the "Rec Rally" edition

September 28, 2021

RecRallyBeautyShot1.png

Okay Racers, start your engines! Today we're excited to introduce Rec Rally! Rec Rally is the six-player off-road rally race where you boost, bump, and powerslide your way to the finish line! For the first time ever in Rec Room, jump into the driver's seat and put the pedal to the metal as you cruise around an all-new environment showcasing the beautiful sights of Rec Room's dusty southwestern countryside. Hop in, buckle up, and welcome to Pioneer Peak! (You can finally stop asking for Go Karts in every AMA!!!)

Rec_Rally_Clip_from_Ship_Notes

Rec Rally Clip from Ship Notes

In addition to a brand new course to race around with your friends, we're also releasing our Rally Buggy into the Maker Pen Palette as a Beta feature. The Rally Buggy works great right out of the box no matter what platform you're playing on, and it comes with all kinds of tunable, Circuits-integrated features for you to experiment with and create your own unique driving experiences! We expect it to be "buggy" so we wanted to play it safe and include the Beta flag because we expect more work will be needed to make it extra awesome.

Race_Track_Template!

Race Track Template!

The Rally buggy holds up to three players at once. Everyone in the Buggy, including the driver, can pick up, throw, and use tools, just like you can everywhere else in Rec Room. So you and your friends can count on using the buggy for so much more than just racing games!

The Rally Buggy is yours to dress up, customize, and overclock to your heart's content. We can't wait to see and experience your creativity in new and exciting ways! If you want to build a race track of your own, checkout and clone the new race track template room.

VehicleInputMethod.png

FYI: VR players will have the ability to switch between two distinct driving modes in the Rally Buggy. Check it out in the gameplay settings and use whatever you're most comfortable with!

General Improvements and Bug Fixes

  • VR players can now select room tags to search without having their watch detach automatically.
  • Added "Interact Labels" for VR players. These helpful bits of UI explain how various objects work. For example, when reaching for the steering wheel of the new Rally Buggy you will see a "Drive" label appear. You can always disable these labels in the Settings Menu under Gameplay by un-checking the "Show Interact Labels" checkbox.
  • The "View/Leave Comments" button makes its glorious return! Now you can once again tell a room creator "i like ur room."
  • Circuits V2 Beta Releases: Bit AND, Bit OR, Bit XOR, Bit NOT, Bit NAND, Bit Shift Left, Bit Shift Right, Bit Pop Count (number of ones), Bit Leading Zeros, Bit Trailing Zeros, Bit Rotate Left, Bit Rotate Right, and Quaternion has been added to port configs.
  • Fixed issue where chips with white ports wouldn't work consistently like Add Velocity or To String.
  • Fullbody costume performance has been improved.
  • Fixed a bug where sometimes the "Use" text on the consumable buttons in the backpack would disappear. Non-consumable consumables are just no fun.

Beta Changes

New Circuits V2 chips: Show Local Subtitle, Clear Current Subtitle, Raycast


As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.


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